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DO YOU KNOW ALL THE CREATURE TOKENS??

 
There are tokens that wizards released over the past couple years for players that participated in DCI sanctioned tournaments. Those aren't, by far, the only tokens in existence though. There are no special tokens other than the base tokens made by wizards, but there are cards in various sets that produce more than 10 different creature-type tokens. Do you know what those cards are? Below are a list of cards from various sets that produce interesting tokens:
 

SERF TOKENS

 

Sengir Autocrat (HO)
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens.

THRULL TOKEN

Breeding Pit (FE)
During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.
 

GOBLIN TOKEN

Goblin Warrens (FE)
2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.

[Other Goblin Token Cards]
Mogg Infestation (ST)
Goblin Scouts (MI)
Goblin Offensive (US)
Mogg Alarm (NE)
Goblin Marshall (UD)
Goblin Trenches (AP)

CAMARID TOKEN

Homarid Spawning Bed (FE)
1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.
 

CITIZEN TOKEN

Icatian Town (FE)
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.

SAPROLING TOKEN

 

Thallid (FE)
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

[Other Saproling Token Cards]
Verderoth, the Ancient (IN)
Night Soil (FE)
Thallid Devourer (FE)
Aura Mutation (IN)
Saproling Symbiosis (IN)
Rith, the Awakener (IN)
Saproling Infestation (IN)
Verdent Force(TM)
Artifact Mutation(IN)
Last Stand (AP)
Saproling Cluster (NE)
Spontaneous Generation (MM)
Greener Pastures (US)
Rith's Charm (PS)
Elvish Farmer (FE)
 
SOLIDER TOKEN


Kjeldoran Outpost (AL)
When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost.
T: Add W to your mana pool
1W T: Put a Soldier token into play. Treat this token as a 1/1 white creature.

[Other Solider Token Cards]
Mobilization (ON)

 

HIPPO TOKEN

Phelddagrif (AL)
W: Flying until the end of turn. Target opponent gains 2 life.
U: Return Phelddagrif to owner's hand. Target opponent may draw a card.
G: Trample until the end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.

[Other Hippo Token Cards]
Questing Phelddagrif (PS)

 

 

STARFISH TOKEN

Spiny Starfish (AL)
U: Regenerate
At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.

PEGASUS TOKEN

Pegasus Stampede (EX)
Buyback - Sacrifice a land.
Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.

[Other Pegasus Token Cards]
Pegasus Refuge (TM)
 

THOPTER TOKEN

Thopter Squadron (EX)
Flying (0/0)
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat the token as a 1/1 artifact creature with flying. Play this ability as a socery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a socery.

ESSENCE TOKEN

Afterlife (MI)
Bury target creature and put an Essence token into play under the control of that creature's controller. Treat this token as a 1/1 white creature with flying.

[Other Essence Token Cards]
Field of Souls (TM)
 

BUTTERFLY TOKEN

Giant Caterpillar (VI)
G: Sacrifice Giant Caterpillar. Put a Butterfly token into play at the end of turn. Treat this token as a 1/1 green creature with flying.

HOUND TOKEN

Mongrel Pack (TM)
If Mongrel Pack is put into any graveyard from play during combat, put four House tokens into play. Treat these tokens as 1/1 green creatures.
 

CARNIVORE TOKEN

Tooth and Claw (TM)
Sacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1 red creature.

 

RAT TOKEN

Lab Rats (ST)
Buyback 4
Put a Rat token into play. Treat this token as a 1/1 black creature.

 

 

SLIVER TOKEN

Sliver Queen (ST)
Sliver Queen counts as a Sliver.
2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.

 

SKELETON TOKEN

Druge Spell (HO)
B: Remove from the game two target creatures in your graveyard to put a Skeleton token into play. Treat this token as a 1/1 black.
 

ELEPHANT TOKEN

Call of the Herd (OD)
Put a 3/3 green Elephant creature token into play.
Flashback 3G

[Other Elephant Token Cards]

Assault/Battery(IN)
Elephant Ambush (OD)
Elephant Guide (JU)
Elephant Resurgence (PR)

BIRD TOKEN

Ordered Migration (IN)
Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.

[Other Bird Token Cards]
Battle Screech(JU)
 
 

MINION TOKEN

Phyrexian Processor (US)
When Phyrexian Processor comes into play, pay any amount of life.
4T: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.

[Other Minion Token Cards]
Boris Devilboon (LG)
Infernal Genesis (PR)

WASP TOKEN

The Hive (REVISED)
5T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.
 

TETRAVITE TOKEN

Tetravus(ANTIQUITIES, 4th)
Flying
When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of those counters on or off Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying...

COBRA TOKEN

Snake Basket (VI)
X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery.
 

REFLECTION TOKEN

Spirit Mirror (TM)
During your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature.
0: Destroy target Reflection.

[Other Reflection Token Cards]
Pure Reflection (IN)

GNOME TOKEN

Metrognome (US)
When a spell or ability causes you to discard Metrognome, put 4 Gnome tokens into play. Treat these tokens as 1/1 artifact creatures.
4T: Put a Gnome token into play. Treat this token as a 1/1 artifact creature.
 

BEAST TOKEN

Beast Attack (OD)
Put a 4/4 green Beast creature token into play.
Flashback 2GGG

[Other Beast Token Cards]

Midsummers Revel (US)

BEAR TOKEN

Bearscape (OD)
1G, Remove two cards in your graveyard from the game. Put a 2/2 green Bear creature token into play.

[Other Bear Token Cards]
Grizzly Fate (JU)
Khamal's Summons (ON)
Words of Wilding (ON)
 

DJINN TOKEN

Bottle of Suleiman (4E)
1:Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while the coin is in the air. If the flip ends up in opponents's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.

 

POISON SNAKE TOKEN

Serpent Generator (LG) 4,TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. Whenever a Poison Snake damages a player, he or she gets a poison counter.
When a player has ten or more poison counters, he or she loses the game.

 

SPIKE TOKEN

Spike Breeder (ST)
Spike Breeder comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a Spike token into play. Treat this token as a1/1 green creature.

PRISM TOKEN

Diamond Kaleidoscope (VI)
3T: Put a Prism token into play. Treat this token as a 0/1 artifact creature.
Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source.
 

DRAGON TOKEN

Dragon Roost (ON)
5RR: Put a 5/5 red Dragon creature token with flying into play.

CENTAUR TOKEN

Centaur Glade (ON)
2GG: Put a 3/3 green Centaur creature token into play.
 

KAVU TOKEN

Penumbra Kavu (AP)
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.

CAT TOKEN

Firecat Blitz (JU)
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at the end of turn.
Flashback - RR, Sacrifice X mountains.

[Other Cat Token Cards]
Penumbra Bobcat (AP)
 

SNAKE TOKEN

Snake Pit (MM)
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.

SPIRIT TOKEN

Afterlife (MM)
Destroy target creature. It can't be regernerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

[Other Spirit Token Cards]
Funeral Pyre (JU)
Spirit Cairn (JU)
Kirtar's Wrath (OD)
March of Souls (PS)
 

WURM TOKEN

Crush of Wurms (JU)
Put three 6/6 green Wurm creature tokens into play.
Flashback: 9GGG

[Other Wurm Token Cards]
Roar of the Wurm (OD)
Penumbra Wurm (AP)

????? TOKENS
(These are tokens that take the abilities of something else, or, have special copying features)

Parallel Evolution (TO)
For each creature token in play, its controller puts a creature token into play that's a cop of that creature.
Flashback: 4GGG

[Other Token Cards]
Duel Nature (PR)
Riptide Replicator (ON)
Dance of Many (DK)
 

INSECT TOKEN

Symbiotic Wurm (ON)
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

[Other Insect Token Cards]
Symbiotic Elf (ON)
Saber Ants (MM)
Broodhatch Nantuko (ON)
Vitality Charm (ON)
Symbiotic Beast (ON)

SQUIRREL TOKEN

Deranged Hermit (UL)
Echo
When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures.
All Squirrels get +1/+1

[Other Squirrel Token Cards]
Acorn Harvest (TO)
Liege of the Hollows (WE)
Chatter of the Squirrel (OD)
Squirrel's Nest (OD)
Druid's Call (OD)
Natuko Shrine (OD)
Nut Collector (OD)
Squirrel Wrangler (PR)
 

ZOMBIE TOKEN

Zombie Infestation (OD)
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

[Other Zombie Token Cards]
Feast of Famine (AL)
Midknight Ritual (MM)
Rotlung Reanimator (ON)

CARIBOU TOKEN

Caribou Range (5th)
Play only on a land you control.
WW: Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature.
Sacrifice a Caribou token: Gain 1 life.
 

GRAVEBORN TOKEN

Balduvian Dead (AL)
2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at the end of turn.

KNIGHT TOKEN

Waylay (US)
Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.

[Other Knight Token Cards]
Errand of Duty (AL)
 

DESERTER TOKEN

Kjeldoran Home Guard (AL)
At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.

SPLINTER TOKEN

Splintering Wind (AL)
2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulitave Upkeep: G If this token leaves play, it deals 1 damage to you and to each creature you control.
 

SURVIVOR TOKEN

Varchild's War-Riders (AL)
Trample, Rampage: 1
Cumulitave Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.

SAND WARRIOR TOKEN

Hazezon Tamar (LE)
On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from game.
 

WOLVES of the HUNT TOKEN

Master of the Hunt (LE)
2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.

SHADOW TOKEN

Broken Visage (HO)
Bury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at the end of turn.
 

KELP TOKEN

Wall of Kelp (HO)
UUT: Put a Kelp token into play. Treat this token as a 0/1 blue wall.

ANGEL TOKEN

Angelic Favor (NE)
If you control a plains, you may tap an untapped creature you control instead of paying Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from the game at the end of turn.

[Other Angel Token Cards]
Haunted Angel (AP)
 

RUKH TOKEN

Rukh Egg (Arabian Nights)
If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.
   


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