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DO YOU KNOW ALL THE
CREATURE TOKENS?? |
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| There are tokens that wizards released over the
past couple years for players that participated in DCI sanctioned
tournaments. Those aren't, by far, the only tokens in existence though.
There are no special tokens other than the base tokens made by wizards, but
there are cards in various sets that produce more than 10 different
creature-type tokens. Do you know what those cards are? Below are a list of
cards from various sets that produce interesting tokens: |
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SERF TOKENS

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Sengir Autocrat (HO)
When Sengir Autocrat comes into play, put three Serf tokens
into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat
leaves play, bury all Serf tokens. |
THRULL TOKEN
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Breeding Pit (FE)
During your upkeep, pay BB or bury Breeding Pit. At the end
of your turn, put a Thrull token into play. Treat this token as a 0/1 black
creature. |
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GOBLIN TOKEN
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Goblin Warrens (FE)
2R: Sacrifice two Goblins to put three Goblin tokens into
play. Treat these tokens as 1/1 red creatures.
[Other Goblin Token Cards]
Mogg Infestation (ST)
Goblin Scouts (MI)
Goblin Offensive (US)
Mogg Alarm (NE)
Goblin Marshall (UD)
Goblin Trenches (AP) |
CAMARID TOKEN
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Homarid Spawning Bed (FE)
1UU: Sacrifice a blue creature to put X Camarid tokens into
play, where X is the casting cost of the sacrificed creature. Treat these
tokens as 1/1 blue creatures. |
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CITIZEN TOKEN
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Icatian Town (FE)
Put 4 Citizen tokens into play. Treat these tokens as 1/1
white creatures. |
SAPROLING TOKEN

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Thallid (FE)
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into
play. Treat this token as a 1/1 green creature.
[Other Saproling Token Cards]
Verderoth, the Ancient (IN)
Night Soil (FE)
Thallid Devourer (FE)
Aura Mutation (IN)
Saproling Symbiosis (IN)
Rith, the Awakener (IN)
Saproling Infestation (IN)
Verdent Force(TM)
Artifact Mutation(IN)
Last Stand (AP)
Saproling Cluster (NE)
Spontaneous Generation (MM)
Greener Pastures (US)
Rith's Charm (PS)
Elvish Farmer (FE) |
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SOLIDER TOKEN
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Kjeldoran Outpost (AL)
When Kjeldoran Outpost comes into play, sacrifice a plains or
bury Kjeldoran Outpost.
T: Add W to your mana pool
1W T: Put a Soldier token into play. Treat this token as a 1/1 white
creature.
[Other Solider Token Cards]
Mobilization (ON) |
HIPPO TOKEN
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Phelddagrif (AL)
W: Flying until the end of turn. Target opponent gains 2
life.
U: Return Phelddagrif to owner's hand. Target opponent may draw a card.
G: Trample until the end of turn. Put a Hippo token into play under target
opponent's control. Treat this token as a 1/1 green creature.
[Other Hippo Token Cards]
Questing Phelddagrif (PS) |
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STARFISH TOKEN
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Spiny Starfish (AL)
U: Regenerate
At the end of any turn in which Spiny Starfish regenerated, put a Starfish
token into play for each time it regenerated that turn. Treat these tokens
as 0/1 blue creatures. |
PEGASUS TOKEN
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Pegasus Stampede (EX)
Buyback - Sacrifice a land.
Put a Pegasus token into play. Treat this token as a 1/1 white creature with
flying.
[Other Pegasus Token Cards]
Pegasus Refuge (TM) |
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THOPTER TOKEN
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Thopter Squadron (EX)
Flying (0/0)
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into
play. Treat the token as a 1/1 artifact creature with flying. Play this
ability as a socery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this
ability as a socery. |
ESSENCE TOKEN
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Afterlife (MI)
Bury target creature and put an Essence token into play under
the control of that creature's controller. Treat this token as a 1/1 white
creature with flying.
[Other Essence Token Cards]
Field of Souls (TM) |
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BUTTERFLY TOKEN
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Giant Caterpillar (VI)
G: Sacrifice Giant Caterpillar. Put a Butterfly token into
play at the end of turn. Treat this token as a 1/1 green creature with
flying. |
HOUND TOKEN
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Mongrel Pack (TM)
If Mongrel Pack is put into any graveyard from play during
combat, put four House tokens into play. Treat these tokens as 1/1 green
creatures. |
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CARNIVORE TOKEN
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Tooth and Claw (TM)
Sacrifice two creatures: Put a Carnivore token into play.
Treat this token as a 3/1 red creature. |
RAT TOKEN
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Lab Rats (ST)
Buyback 4
Put a Rat token into play. Treat this token as a 1/1 black creature. |
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SLIVER TOKEN
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Sliver Queen (ST)
Sliver Queen counts as a Sliver.
2: Put a Sliver token into play. Treat this token as a 1/1 colorless
creature. |
SKELETON TOKEN
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Druge Spell (HO)
B: Remove from the game two target creatures in your
graveyard to put a Skeleton token into play. Treat this token as a 1/1
black. |
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ELEPHANT TOKEN
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Call of the Herd (OD)
Put a 3/3 green Elephant creature token into play.
Flashback 3G
[Other Elephant Token Cards]
Assault/Battery(IN)
Elephant Ambush (OD)
Elephant Guide (JU)
Elephant Resurgence (PR) |
BIRD TOKEN
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Ordered Migration (IN)
Put a 1/1 blue Bird creature token with flying into play for
each basic land type among lands you control.
[Other Bird Token Cards]
Battle Screech(JU)
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MINION TOKEN
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Phyrexian Processor (US)
When Phyrexian Processor comes into play, pay any amount of
life.
4T: Put a Minion token into play. Treat this token as a black creature with
power and toughness each equal to the amount of life paid at the time
Phyrexian Processor came into play.
[Other Minion Token Cards]
Boris Devilboon (LG)
Infernal Genesis (PR) |
WASP TOKEN
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The Hive (REVISED)
5T: Put a Wasp token into play. Treat this token as a 1/1
artifact creature with flying. |
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TETRAVITE TOKEN
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Tetravus(ANTIQUITIES, 4th)
Flying
When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of those counters on or off Tetravus,
regardless of who controls them. Counters that are removed become Tetravite
tokens. Treat these tokens as 1/1 artifact creatures with flying... |
COBRA TOKEN
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Snake Basket (VI)
X, Sacrifice Snake Basket: Put X Cobra tokens into play.
Treat these tokens as 1/1 green creatures. Play this ability as a sorcery. |
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REFLECTION TOKEN
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Spirit Mirror (TM)
During your upkeep, if there are no Reflection tokens in
play, put a Reflection token into play. Treat this token as a 2/2 white
creature.
0: Destroy target Reflection.
[Other Reflection Token Cards]
Pure Reflection (IN) |
GNOME TOKEN
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Metrognome (US)
When a spell or ability causes you to discard Metrognome, put
4 Gnome tokens into play. Treat these tokens as 1/1 artifact creatures.
4T: Put a Gnome token into play. Treat this token as a 1/1 artifact
creature. |
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BEAST TOKEN
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Beast Attack (OD)
Put a 4/4 green Beast creature token into play.
Flashback 2GGG
[Other Beast Token Cards]
Midsummers Revel (US) |
BEAR TOKEN
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Bearscape (OD)
1G, Remove two cards in your graveyard from the game. Put a
2/2 green Bear creature token into play.
[Other Bear Token Cards]
Grizzly Fate (JU)
Khamal's Summons (ON)
Words of Wilding (ON) |
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DJINN TOKEN
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Bottle of Suleiman (4E)
1:Sacrifice Bottle of Suleiman. Flip a coin; target opponent
calls heads or tails while the coin is in the air. If the flip ends up in
opponents's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put
a Djinn token into play. Treat this token as a 5/5 artifact creature with
flying.
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POISON SNAKE TOKEN
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Serpent Generator (LG)
4,TAP: Put a Poison Snake token into play. Treat this token
as a 1/1 artifact creature. Whenever a Poison Snake damages a player, he or
she gets a poison counter.
When a player has ten or more poison counters, he or she loses the game.
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SPIKE TOKEN
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Spike Breeder (ST)
Spike Breeder comes into play with three +1/+1 counters on
it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target
creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a Spike token into play.
Treat this token as a1/1 green creature. |
PRISM TOKEN
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Diamond Kaleidoscope (VI)
3T: Put a Prism token into play. Treat this token as a 0/1
artifact creature.
Sacrifice a Prism token: Add one mana of any color to your mana pool. Play
this ability as a mana source. |
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DRAGON TOKEN
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Dragon Roost (ON)
5RR: Put a 5/5 red Dragon creature token with flying into
play. |
CENTAUR TOKEN
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Centaur Glade (ON)
2GG: Put a 3/3 green Centaur creature token into play. |
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KAVU TOKEN
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Penumbra Kavu (AP)
When Penumbra Kavu is put into a graveyard from play, put a
3/3 black Kavu creature token into play. |
CAT TOKEN
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Firecat Blitz (JU)
Put X 1/1 red Cat creature tokens with haste into play.
Remove them from the game at the end of turn.
Flashback - RR, Sacrifice X mountains.
[Other Cat Token Cards]
Penumbra Bobcat (AP) |
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SNAKE TOKEN
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Snake Pit (MM)
Whenever an opponent plays a blue or black spell, you may put
a 1/1 green Snake creature token into play. |
SPIRIT TOKEN
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Afterlife (MM)
Destroy target creature. It can't be regernerated. Its
controller puts a 1/1 white Spirit creature token with flying into play.
[Other Spirit Token Cards]
Funeral Pyre (JU)
Spirit Cairn (JU)
Kirtar's Wrath (OD)
March of Souls (PS) |
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WURM TOKEN
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Crush of Wurms (JU)
Put three 6/6 green Wurm creature tokens into play.
Flashback: 9GGG
[Other Wurm Token Cards]
Roar of the Wurm (OD)
Penumbra Wurm (AP) |
????? TOKENS
(These are tokens that take the abilities of something else,
or, have special copying features)
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Parallel Evolution (TO)
For each creature token in play, its controller puts a
creature token into play that's a cop of that creature.
Flashback: 4GGG
[Other Token Cards]
Duel Nature (PR)
Riptide Replicator (ON)
Dance of Many (DK) |
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INSECT TOKEN
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Symbiotic Wurm (ON)
When Symbiotic Wurm is put into a graveyard from play, put
seven 1/1 green Insect creature tokens into play.
[Other Insect Token Cards]
Symbiotic Elf (ON)
Saber Ants (MM)
Broodhatch Nantuko (ON)
Vitality Charm (ON)
Symbiotic Beast (ON) |
SQUIRREL TOKEN
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Deranged Hermit (UL)
Echo
When Deranged Hermit comes into play, put four Squirrel tokens into play.
Treat these tokens as 1/1 green creatures.
All Squirrels get +1/+1
[Other Squirrel Token Cards]
Acorn Harvest (TO)
Liege of the Hollows (WE)
Chatter of the Squirrel (OD)
Squirrel's Nest (OD)
Druid's Call (OD)
Natuko Shrine (OD)
Nut Collector (OD)
Squirrel Wrangler (PR) |
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ZOMBIE TOKEN
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Zombie Infestation (OD)
Discard two cards from your hand: Put a 2/2 black Zombie
creature token into play.
[Other Zombie Token Cards]
Feast of Famine (AL)
Midknight Ritual (MM)
Rotlung Reanimator (ON) |
CARIBOU TOKEN
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Caribou Range (5th)
Play only on a land you control.
WW: Tap enchanted land: Put a Caribou token into play. Treat this token as a
0/1 white creature.
Sacrifice a Caribou token: Gain 1 life. |
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GRAVEBORN TOKEN
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Balduvian Dead (AL)
2R: Remove target summon card in your graveyard from the game
to put a Graveborn token into play. Treat this token as a 3/1 black and red
creature that can attack the turn it comes into play. Bury Graveborn token
at the end of turn. |
KNIGHT TOKEN
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Waylay (US)
Put three Knight tokens into play. Treat these tokens as 2/2
white creatures. Remove them from the game at the end of turn.
[Other Knight Token Cards]
Errand of Duty (AL) |
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DESERTER TOKEN
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Kjeldoran Home Guard (AL)
At the end of any combat in which Kjeldoran Home Guard
attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a
Deserter token into play. Treat this token as a 0/1 white creature. |
SPLINTER TOKEN
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Splintering Wind (AL)
2G: Splintering Wind deals 1 damage to target creature. Put a
Splinter token into play. Treat this token as a 1/1 green creature with
flying and Cumulitave Upkeep: G If this token leaves play, it deals 1 damage
to you and to each creature you control. |
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SURVIVOR TOKEN
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Varchild's War-Riders (AL)
Trample, Rampage: 1
Cumulitave Upkeep: Put a Survivor token into play under target opponent's
control. Treat this token as a 1/1 red creature. |
SAND WARRIOR TOKEN
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Hazezon Tamar (LE)
On your next upkeep after Hazezon is put into play, put *
token Sand Warriors into play, where * is the number of lands under your
control. Treat the Warriors as 1/1 white, green, and red creatures. If
Hazezon leaves play, all Sand Warriors are also removed from game. |
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WOLVES of the HUNT TOKEN
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Master of the Hunt (LE)
2GG: Put a Wolves of the Hunt token into play. Treat this
token as a 1/1 green creature with the ability bands with other Wolves of
the Hunt. |
SHADOW TOKEN
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Broken Visage (HO)
Bury target non-artifact attacking creature and put a Shadow
token into play. Treat this token as a black creature with power and
toughness equal to the power and toughness of that attacking creature. Bury
Shadow token at the end of turn. |
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KELP TOKEN
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Wall of Kelp (HO)
UUT: Put a Kelp token into play. Treat this token as a 0/1
blue wall. |
ANGEL TOKEN
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Angelic Favor (NE)
If you control a plains, you may tap an untapped creature you
control instead of paying Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from
the game at the end of turn.
[Other Angel Token Cards]
Haunted Angel (AP) |
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RUKH TOKEN
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Rukh Egg (Arabian Nights)
If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying
creature - comes into play on your side at the end of that turn. Use a
counter to represent Rukh. Rukh is treated exactly like a normal creature
except that if it leaves play it is removed from the game entirely. |
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